"Last Swim" is a serious game showing the effect of human actions on underwater world. Player experiences a life of a turtle trying to find a way home in the ocean that gradually gets polluted.
Genre: A serious game
Engine: Unreal 4 Team Size: 6 Duration: Sep 2019-Dec 2019 (13 weeks) Platform: PC, MAC Website: https://ivankaryakin.itch.io/last-swim Role(s) and responsibilities:
Level Design
The Project was started in VR but due to physical constrains had to be converted to PC. |
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Level Design
The level changes with the player progression. The ocean gets more polluted after each Breaking News post.
This was achieved through changing Post Processing, lighting and volumetric fog settings dynamically throughout the gameplay using Blueprint.
This was achieved through changing Post Processing, lighting and volumetric fog settings dynamically throughout the gameplay using Blueprint.
Based on the events occurring throughout the game, I swap values of Post Processing Settings, light and volumetric fog color, scattering and density.
Post Processing changed require to use Post Processing timeline.
UI Design
Using HUD, Widget Blueprint and Designer created a Menu system.
The menu was intended to be not distracting the player from the world within. The font GeosansLight was chosen for its simplicity to match that idea
The menu was intended to be not distracting the player from the world within. The font GeosansLight was chosen for its simplicity to match that idea
Art
Developed a few materials using Material editor.